Mirage Callouts – CS2 Callout Map (2026)
Complete mirage callouts guide for CS2 in 2026. Every position on A site, B site, and mid. Clean reference for faster team communication and smarter plays.
Mirage is the most played map in CS2. It’s also the map where bad callouts lose the most rounds. “He’s there” doesn’t help your team. “He’s Tetris” does. Knowing every mirage callout turns messy communication into clean, winning plays.
This guide covers every position on Mirage. A site. B site. Mid. Connector. T side. CT side. Memorize these and your team plays faster.
Mirage Map Overview
Mirage follows a classic three-lane layout. T side pushes through three main routes: A Ramp and Palace for A site, Mid for map control, and B Apartments for B site. CTs defend from elevated positions and rotate through Connector, CT Spawn, and Market.
Mid is the key to Mirage. Teams that control Mid control the map. Window (sniper nest) watches everything. Connector links Mid to A. Underpass links Mid to B Short.
A Site Callouts
| Callout | Also Called | Description |
|---|---|---|
| A Ramp | A Main | Main T approach to A site. Open ground with limited cover. |
| Palace | – | Building on A site’s left side (T perspective). Alternative entry route. |
| Tetris | – | Stack of boxes on A site. Common defensive position. Strong cover. |
| Sandwich | – | Tight gap between Tetris and the wall. Sneaky hiding spot. |
| Triple | Triple Box | Three boxes in the plant area closest to T Spawn. Strong post-plant. |
| Firebox | – | Boxes with fire symbols in the A site plant area. |
| Default | Default Plant | Standard plant spot between Triple and site center. |
| CT | CT Spawn | Behind A site toward CT spawn. Rotation area for defenders. |
| Ticket | Ticket Booth | Small booth near CT. Headshot angle toward A Ramp. |
| Jungle | – | Elevated area near Connector entrance to A site. Common AWP spot. |
| Stairs | – | Steps from CT up to A site. Rotation path. |
| Ninja | – | Corner behind the boxes on A site. Surprise position for clutches. |
B Site Callouts
| Callout | Also Called | Description |
|---|---|---|
| Apartments | Apps | Long corridor T side uses to reach B site. Multiple corners to clear. |
| Van | Car | Vehicle near the Apps exit. Common defensive position behind it. |
| Bench | Jail | Corner of B site with a bench. Tight angle. Hard to check on entry. |
| Market | Kitchen, Shop | Store connecting CT Spawn to B site. Main rotation path for CTs. |
| Market Window | – | Window from Market looking onto B site. AWP angle toward Apps. |
| Short | B Short, Catwalk | Path from Mid/Underpass to B site. Fast rotation route. |
| Default B | B Default | Standard plant position on B site. |
| Back Plat | Back B | Elevated platform at the back of B site. |
| Pillar | – | Support pillar on B site. Quick cover during retakes. |
Mid Callouts
| Callout | Also Called | Description |
|---|---|---|
| Top Mid | T Mid | Open area at the T side entrance to Mid. Exposed to Window. |
| Mid Boxes | – | Cover boxes in the middle of Mid lane. First safe cover from Window. |
| Window | Sniper Nest | Elevated room overlooking Mid from CT side. The most powerful angle on Mirage. |
| Connector | – | Passage from Mid to A site. Links Window room to Jungle/CT. |
| Underpass | – | Tunnel below Mid. Connects Top Mid to B Short. Used for sneaky flanks. |
| Ladder | Ladder Room | Room with a ladder connecting Mid level to lower level near Short. |
| Chair | – | Position in Connector near a chair. Holds the angle toward Mid. |
T Side Callouts
| Callout | Description |
|---|---|
| T Spawn | Starting area for T side. All routes branch from here. |
| T Ramp | Ramp leading from T Spawn toward A site. |
| T Apps | Entrance to B Apartments from the T side. |
Key Positions for Each Role
AWPers. Window is your home on CT side. Control Mid from here. On T side, peek Mid from Top Mid or hold Palace with a long-range angle.
Entry fraggers. A Ramp and Apartments are your entry routes. Flash through. Clear the first angle. Call what you see. Your team follows your info.
Support players. Smoke Window. Flash through Connector. Molotov Bench or Van. Your utility makes entries possible. Learn the lineups.
Lurkers. Underpass is your playground. Flank through Mid while your team pushes A or B. Timing is everything.
Tips for Using Callouts
Keep it short. “One Tetris” beats “There’s a guy behind those boxes stacked up on A site.” Your team needs info in under two seconds.
Call the number. Always say how many. “Two Apps” is actionable. “They’re B” is not.
Call what you see, not what you think. “One Window seen” is fact. “They’re probably pushing Mid” is a guess. Facts first. Guesses after.
Practice in community servers. Retake servers on Mirage force you to use callouts every round. Your callout speed improves with repetition. Check our CS2 community servers guide for the best options.
Want to earn free skins while you practice? Xplay.gg rewards you for playing on their community servers.
For CS2 gambling and skin platforms, check our CS2 gambling sites overview.
FAQ
How many callouts does Mirage have?
Over 50 named positions. The most important ones for daily play are around 25 to 30. This guide covers all the essential ones for A site, B site, and Mid.
What is the most important callout on Mirage?
Window. Controlling Window controls Mid. Controlling Mid controls the map. Every team needs to know this position and how to smoke it.
What does “Apps” mean on Mirage?
Apartments. The long corridor T side uses to reach B site. One of the two main entry routes to B.
What is Tetris on Mirage?
A stack of boxes on A site. One of the strongest defensive positions. Players hide behind it or use it for post-plant cover.
Where is Underpass on Mirage?
The tunnel below Mid that connects Top Mid to B Short. Used for flanking and sneaky rotations between sites.
