Overpass Callouts – CS2 Callout Map (2026)
Complete overpass callouts guide for CS2 in 2026. Every position on A site, B site, water, connector, and playground. Clean reference for better teamplay.
Overpass punishes slow communication harder than any other CS2 map. Rotations are long. Map control shifts fast. If your team calls “Monster” three seconds late, the round is already lost. Clean overpass callouts turn chaos into coordination.
This guide covers every position on Overpass. A site. B site. Water. Connector. Playground. Mid. T side routes. Learn these and your team rotates faster.
Map Structure
Overpass has a unique layout with two bombs sites connected by long rotation paths. A site sits in an elevated area near Bank. B site hides in a lower area near Water and Heaven. Mid connects both sides through Playground and Fountain. T side splits into Upper Tunnels (toward A) and Sewers (toward B).
The key to Overpass: map control through Connector and Playground. Teams that hold these areas control rotations. Teams that don’t get caught in no-man’s land.
A Site Callouts
| Callout | Also Called | Description |
|---|---|---|
| A Site | – | Main plant area with a truck in the center. |
| Truck | – | Large vehicle in the middle of A site. Primary cover. |
| Van | – | Armored blue van at the back of A site. Defensive position. |
| Bank | – | Building behind A site. Rotation path for CTs. |
| Close Left | Long | Corner opposite Van, next to A Long. First angle Ts check. |
| Default A | – | Standard plant position on A site. |
| Bins | Trash | Garbage containers near A site. Quick cover spot. |
| Party | – | Area near A site with decorations. Reference point for callouts. |
B Site Callouts
| Callout | Also Called | Description |
|---|---|---|
| B Site | – | Main plant area. Lower elevation than A. |
| Heaven | – | Elevated room overlooking B site. Strongest defensive angle. |
| Pit | Water Pit | Watery area on the Heaven side of B site. |
| Pillar | – | Support pillar on B site. Quick cover during fights. |
| Bridge | – | Short bridge leading to B site from Graffiti area. |
| Graffiti | ABC | Tucked-away area across Bridge from B site. Hidden angle. |
| Walkway | – | Short tunnel underneath Heaven. Connects to site. |
| Toxic | Toxic Barrels | Barrels on B site. Cover for plant and post-plant. |
| Sandbags | – | Sandbag position on B site. Low cover. |
| Default B | – | Standard plant position on B site. |
Water & Connector Callouts
| Callout | Also Called | Description |
|---|---|---|
| Water | – | Area outside Squeaky. Flooded ground. Key transition zone. |
| Boost | – | Corner in Water where players boost for B site view. |
| Squeaky | – | Door below Connector leading to B from tunnels. Makes noise when opened. |
| Connector | – | Stairs connecting Lower Tunnels with Mid. Critical rotation path. |
| Short | – | Short path from Connector area. Fast rotation route. |
| Monster | – | Underground area near B. Alternative approach from T side. |
Mid & Playground Callouts
| Callout | Also Called | Description |
|---|---|---|
| Playground | – | Large playground area with equipment. Outside Ramp exit. |
| Fountain | – | Open area beside Playground. Exposed with a fountain landmark. |
| Balloons | – | Upper area next to Mid with benches and balloon decorations. |
| Long | A Long | Long sightline leading to A site. AWP territory. |
T Side Routes
| Callout | Description |
|---|---|
| T Spawn | Starting position for T side. |
| T Stairs | Steps from T Spawn toward Tunnels. First decision point. |
| Upper Tunnels | Upper portion leading toward Playground and A side. |
| Lower Tunnels | Lower portion leading toward Connector and B side. |
| Ramp | Ramp area connecting Tunnels to Playground exit. |
| Alley | First area along the right path from T Spawn. |
| Tracks | Train tracks area in front of Alley. |
| Sewers | Route after Tracks leading toward B site. Also called Jail. |
Key Strategic Tips
Call rotations early. Overpass has the longest rotation times in CS2. A late “they’re B” call means your A-site player arrives 15 seconds too late. Call the moment you see utility or hear footsteps.
Control Connector. Connector links both halves of the map. CTs who lose Connector lose information on T movements. Smoke it, flash it, or hold it with an AWP.
Use Monster for flanks. Monster gives Ts an underground route to B site. CTs often forget to watch it. Call “Monster clear” or “Monster contact” every round.
Heaven wins B retakes. If you hold Heaven, you see the entire B site. CTs retaking B should always have one player in Heaven. Ts should smoke or molly it before planting.
Practice on community servers. Retake servers on Overpass force you to use these callouts under pressure. Check our CS2 community servers guide for the best options.
For CS2 gambling and skin platforms, check our CS2 gambling sites overview.
FAQ
How many callouts does Overpass have?
Around 30 to 40 named positions. The 18 most important ones cover A site, B site, Water/Connector, and Mid. This guide covers all essential positions.
What is Monster on Overpass?
An underground area near B site. T side uses it as a flank route. CTs must watch it or risk getting surprised from behind during B retakes.
What is Heaven on Overpass?
An elevated room overlooking the entire B site. The strongest defensive position for CTs on B. Smoke it off before executing as T.
Where is Squeaky on Overpass?
A door below Connector that leads to B from the tunnel area. It makes noise when opened, alerting nearby players.
Why are Overpass callouts important?
Overpass has the longest rotation times in CS2. Late callouts cost rounds. Fast, accurate communication lets your team rotate before the enemy plants.
